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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- WebSocket
- Window
Color
Represents a color that can be choose by the user in different kinds (RGB, HSV, HSL, grayscale, indexed).
Don't confuse this color with the app.pixelColor which is used to put/get pixels to/from an image.
Color()
local c
c = Color{ r=255, g=255, b=255, a=255 }
c = Color{ h=360.0, s=1.0, v=1.0, a=255 }
c = Color{ h=360.0, s=1.0, l=1.0, a=255 }
c = Color{ red=255, green=255, blue=255, alpha=255 }
c = Color{ hue=360.0, saturation=1.0, value=1.0, alpha=255 }
c = Color{ hue=360.0, saturation=1.0, lightness=1.0, alpha=255 }
c = Color{ gray=255, alpha=255 }
c = Color{ index=integer }
c = Color(integer)
- If
alpha
argument is not specified, it's 255 by default (opacity = 100%). - The
Color(integer)
constructor receives a pixel color and the integer is interpreted depending on the active sprite.
Color.alpha
local c = Color{ r=0, g=0, b=0, a=128 }
assert(c.alpha == 128)
Color.red/green/blue
local c = Color{ r=255, g=128, b=32 }
assert(c.red == 255)
assert(c.green == 128)
assert(c.blue == 32)
c.red = 20
c.green = 40
c.blue = 255
Get/sets red/green/blue components of the color.
Color.hsvHue/Saturation/Value
local c = Color{ h=45, s=0.5, v=0.2 }
assert(c.hsvHue == 45)
assert(c.hsvSaturation == 0.5)
assert(c.hsvValue == 0.2)
Color.hslHue/Saturation/Lightness
Color.hue
Gets/sets the HSV hue or HSL hue depending on the kind of color.
Color.saturation
Gets/sets the HSV saturation or HSL saturation depending on the kind of color.
Color.value
Gets/sets the HSV value.
Color.lightness
Gets/sets the HSL lightness.
Color.index
local c = Color(index)
oldIndex = c.index
c.index = newIndex
Gets or sets the palette index related to this color. If the color is not an index, i.e. it's RGB/HSL/HSV, the closest palette index of the current palette (the palette of the active sprite) that matches the RGB/HSL/HSV values will be returned.
Color.gray
Color.rgbaPixel
local c = Color{ r=200, g=100, b=0, a=255 }
assert(c.rgbaPixel == app.pixelColor.rgba(200, 100, 0, 255))
Returns the pixel color which is equivalent to the RGBA values of this color.
Color.grayPixel
Returns the pixel color which is equivalent to the gray+alpha values of this color.